It’s been silent here for a few weeks but this post was too good to pass up. Check out this article on Kotaku about FF13 and how linear the first few hours are, looks like a straight line to me. Not that every game needs to have a whole lot of branches but this just seems a bit much. I guess it’s what diehard RPG players are there for though, walk forward, hit x a bunch, watch cutscene about emo main character. I’m not saying it’s a bad game (I can’t possibly know that can I?) but it does seem a bit uninspired from a design stand point much like most of the previous iterations. I think they appealed to me in my younger years when the gameplay compared more favorably to the rest of what was out there, but now it just doesn’t pack the same punch. Either way I’ll be playing it in March so it’s nice to know that I won’t be faced with too many decisions of where to go at least…
FF 13 Is A Straight Line
Published: December 18, 2009Posted in: Opinion
To be honest, the final fantasy series has been straight forward for a long time. The last FF game I really enjoyed was IX and I loathed VIII. I can totally forgive a staight forward path in a game if the combat system is fun, the characters are well liked, and the story is jam up, so I will have to wait and see how this one stacks. It doesn’t have to do much to be better than FF XII though.
I also remember BioWare commenting on how the gameplay for the FF series needs to be spiced up. I found this to be highly hypocritical since basically every BioWare game I have played since KotOR has felt very similar in terms of gameplay.
It kind of says a lot that the Japanese reviewers are slamming the game for being too linear though. That is troubling.