FF 13 Is A Straight Line

It’s been silent here for a few weeks but this post was too good to pass up.  Check out this article on Kotaku about FF13 and how linear the first few hours are, looks like a straight line to me.  Not that every game needs to have a whole lot of branches but this just seems a bit much.  I guess it’s what diehard RPG players are there for though, walk forward, hit x a bunch, watch cutscene about emo main character.  I’m not saying it’s a bad game (I can’t possibly know that can I?) but it does seem a bit uninspired from a design stand point much like most of the previous iterations.  I think they appealed to me in my younger years when the gameplay compared more favorably to the rest of what was out there, but now it just doesn’t pack the same punch.  Either way I’ll be playing it in March so it’s nice to know that I won’t be faced with too many decisions of where to go at least…

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