Demon’s Souls Thoughts

I had heard a lot of things about DS going in, particularly regarding its harsh difficulty and rough edges. After spending most of my weekend with it I have to say that there is something special going on here. Make no mistake; this game is broken and bad in almost every conventional way, but it does a few basic things in refreshing ways that kept me coming back for more.

Structurally the game revolves around a whole bunch of boss fights with fairly short levels in between. I mean short only in actual length to travel, given that you’ll be extremely cautious and die a lot these short segments end up taking hours. You can also tackle most bosses in any order leaving a lot of the sequence up to the player. I ended up changing my route a few times in an attempt to find a boss that I could tackle.

The truly interesting thing about the game is that uses really simple mechanics but makes you apply them in very rigorous ways or face the consequences. DS uses it’s difficulty as a tool to train you to play smart, you literally cannot play this game passively. As far as RPGs go this is so refreshing and has me hoping to see a fully polished version of the ideas this game brings in the near future.

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